PRN: NATO Release Their First Serious Game on Google's Play Marketplace

NATO Release Their First Serious Game on Google's Play Marketplace [02-April-2012] LONDON, April 2, 2012 /PRNewswire/ -- A NATO commissioned serious game is the first of its kind to achieve full deployment on Google's Play Marketplace.A portion of the serious game, developed completely in VBSWorlds, a Caspian Learning/Bohemia Interactive Simulations product, is now available to download for free from Android devices.

Persone Lee Rushworth, April
Luoghi Londra, Region Maritime
Organizzazioni Engineering & Computer, IBM, BBC, NATO, Volvo
Argomenti internet, software, informatica, reti

02/apr/2012 17.52.19 PR Newswire Turismo Contatta l'autore

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NATO Release Their First Serious Game on Google's Play Marketplace

 
[02-April-2012]
 

LONDON, April 2, 2012 /PRNewswire/ --

A NATO commissioned serious game is the first of its kind to achieve full deployment on Google's Play Marketplace.A portion of the serious game, developed completely in VBSWorlds, a Caspian Learning/Bohemia Interactive Simulations product, is now available to download for free from Android devices.

Aportion of the serious game commissioned by NATO and designed to improve the effectiveness of personnel during Maritime Interdiction Operationsis now available to download for free from Google's Play Marketplace.

The game, originally conceptualised by Engineering & Computer Simulations (ECS) and subsequently redeveloped for mobile devices by their partners, Caspian Learning, is one of the first of its kind to achieve such [potential] widescale and accessible distribution.

Google's Play Marketplace, formerly known as the Android Marketplace, is host to the game where it can be downloaded simply by searching for 'Boarders Ahoy' in the 'Apps' section of Play on any Android mobile or tablet device.

The finished serious gamehas also been previously deployed to standalone PCs and the Web, but the new mobile version of the game marks NATO's continuing commitment to remain on the cutting edge of technology developments whilst showcasing best practices to its member countries.

Lee Rushworth, a spokesman for Caspian Learning said, "Developing such an effective virtual training scenario and then allowing users to download it from the web to their personal mobile devices or tablets is a great breakthrough for training.  It's about time we made more use of truly effective distance learning"

A full case study of the Boarder's Ahoy simulation for NATO is available to read on the Caspian Learning website.

About Caspian Learning

Caspian Learning are a multi award-winning serious games technology and design company. Formed in 2002, they are the developer of the acclaimed Thinking Worlds, whose globally unique technology allows instructional designers to create fully immersive 3Dsims& games at costs previously restricted to 2D development.  They are the global leader in the use of 3D games and simulations technology for performance improvement, having developed over 100 sims or gamesfor clients all over the world including IBM, BBC, QinetiQ, Accenture, Volvo,the Ministry of Defence and the European Union among others.

Lee Rushworth, Tel: +44(0)7983556153, Email: lee.rushworth@caspianlearning.co.uk

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