PRN: The Impact of Licensing Costs on the Growth of Next-Gen Audio

This allows audio to sound as if it were coming from any directionsuch as from behind, above or below a listener regardless of the location of the speakers.

Persone Laura Wood
Luoghi Dublino, Stati Uniti d'America
Organizzazioni Moving Picture Experts Group
Argomenti internet, informatica, eventi televisivi

22/mar/2016 18.10.15 PR Newswire Turismo Contatta l'autore

Questo comunicato è stato pubblicato più di 1 anno fa. Le informazioni su questa pagina potrebbero non essere attendibili.

The Impact of Licensing Costs on the Growth of Next-Gen Audio

 
[22-March-2016]
 

DUBLIN, March 22, 2016 /PRNewswire/ --

Research and Markets (http://www.researchandmarkets.com/research/6gm72j/the_impact_of) has announced the addition of the "The Impact of Licensing Costs on the Growth of Next-Gen Audio" report to their offering.

Using 3D audio, sound sources can be placed in virtual locations. This allows audio to sound as if it were coming from any directionsuch as from behind, above or below a listener regardless of the location of the speakers. Proponents of 3D audio describe it as an "immersive technology," and for anyone who has experienced it, it seems almost unreal, clearly a step-change in user experience.

As with any new technology, a "Beta vs. VHS" watershed moment for adoption is likely to happen. For 3D audio, that moment could be a decision concerning "ATSC 3.0" by the Advanced Television Standards Committee expected this fall. By way of background, the ATSC is a global nonprofit whose membership includes broadcasters, electronics manufacturers, broadcast equipment makers, regulators, and related experts. ATSC ushered in the era of digital television, and its new standardization process is being watched closely by many industry observers for TV and beyond. Its 3.0 audio and video selections will potentially be deployed in billions of devices and content titles over the next decade. For video, the main contender is HEVC. As for Audio, it's up for grabs with MPEG-H 3D Audio and AC-4 vying for adoption. Another technologyDTShad been in contention as well, but it has since been withdrawn from ATSC consideration. 

Dramatic technological improvements in audio ready to be broadly deployed and adopted to support the advanced video features are now the talk of the town. As consumers flock to update their home theaters, and also their mobile devices, the pressure is on to deliver something that also sounds fantastic. And 3D audio delivers that perfect complement to 4K UHD content.

Key Topics Covered:

  • The Impact of Licensing Costs on the Growth of Next-Gen Audio
  • Analysis of the Impact of Audio Licensing Costs on the Adoption of Next-Generation Technologies
  • The Impact of Licensing Costs on the Growth of Next-Gen Audio Technologies

For more information visit http://www.researchandmarkets.com/research/6gm72j/the_impact_of

Media Contact:

Research and Markets

Laura Wood, Senior Manager

press@researchandmarkets.com

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