PRN: Research and Markets - Global Casino Gaming Equipment Market 2017-2021 with Aristocrat Leisure, Novomatic, Galaxy Entertainment, GTECH & Scientific Games Dominating

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Research and Markets - Global Casino Gaming Equipment Market 2017-2021 with Aristocrat Leisure, Novomatic, Galaxy Entertainment, GTECH & Scientific Games Dominating

 
[11-January-2017]
 

DUBLIN, Jan 11, 2017 /PRNewswire/ --

Research and Markets has announced the addition of the "Global Casino Gaming Equipment Market 2017-2021" report to their offering.

The global casino gaming equipment market is expected to grow at a CAGR of 15.25% during the forecast period

The easing of government regulations related to casino markets is one of the major factors contributing to the growing demand for casino gaming equipment. Many countries, such as Japan, are aiming at legalizing casino gaming because of the growing popularity of gambling and the high revenue contribution from casinos globally. The report also includes a discussion of the key vendors operating in this market.

The market growth is also driven by factors such as the increasing middle-class population and rising disposable income. This rise in demand for gambling games is leading to an increase in the construction of new casino centers across the world. For instance, Marina Bay Sands, which opened in April 2010, generated a revenue of $1.06 billion from the casino in 2010 and more than $2.3 billion in 2015.

Currently, the penetration of VR technology is limited, with very few gambling providers adopting the technology. SlotMillion, an online gambling provider, is one of the few vendors that entered the VR casino market. Vendors like CasinoVR provide VR poker for VR headsets like Gear VR and Oculus Rift.

Key vendors

  • Aristocrat Leisure
  • Novomatic
  • Galaxy Entertainment
  • GTECH
  • Scientific Games

Other prominent vendors

  • Amatic Industries
  • Ainsworth Game Technology
  • APEX Gaming Technology
  • Astro Gaming
  • Everi Holdings
  • Gaming Partners International
  • Interblock
  • Konami Gaming
  • Universal Entertainment

Key Topics Covered:

Part 01: Executive summary

Part 02: Scope of the report

Part 03: Market research methodology

Part 04: Introduction

Part 05: Market landscape

Part 06: Market segmentation by product

Part 07: Geographical segmentation

Part 08: Key leading countries

Part 09: Market drivers

Part 10: Impact of drivers

Part 11: Market challenges

Part 12: Impact of drivers and challenges

Part 13: Market trends

Part 14: Vendor landscape

Part 15: Appendix

For more information about this report visit http://www.researchandmarkets.com/research/7m48dg/global_casino

Media Contact:

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com

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