PRN: Mobile Entertainment - Global Strategic Business Report 2017 - Soaring Mobile Device User Base Instigates High-Potential Opportunities - Research and Markets

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Mobile Entertainment - Global Strategic Business Report 2017 - Soaring Mobile Device User Base Instigates High-Potential Opportunities - Research and Markets

 
[26-April-2017]
 

DUBLIN, April 26, 2017 /PRNewswire/ --

Research and Markets has announced the addition of the "Mobile Entertainment - Global Strategic Business Report" report to their offering.

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The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.

This report analyzes the worldwide markets for Mobile Entertainment in US$ Million by the following Segments:

  • Gaming
  • Music
  • Mobile TV
  • Others.

The report profiles 118 companies including many key and niche players such as -

  • Activision Blizzard, Inc. (USA)
  • Apple, Inc. (USA)
  • AT&T, Inc. (USA)
  • Bharti Airtel Limited (India)
  • CBS Corporation (USA)
  • Comcast Corporation (USA)
  • CyberAgent, Inc. (Japan)
  • Facebook, Inc. (USA)
  • WhatsApp Inc. (USA)
  • Google, Inc. (USA)
  • LINE Corporation (Japan)
  • Machine Zone, Inc. (USA)
  • Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
  • Mobile Roadie (USA)
  • MobiTV, Inc. (USA)
  • Orange S.A. (France)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Sky plc (UK)
  • Spotify AB (Sweden)
  • Stingray Digital Media Group (Canada)
  • Twitter, Inc. (USA)
  • Verizon Communications, Inc. (USA)

Key Topics Covered:

1. INDUSTRY OVERVIEW

  • Mobile Entertainment: Moving Beyond Plain Vanilla Offerings
  • Positive Economic Scenario Induces Market Optimism
  • Outlook
  • Mobile Gaming Market Continues to Dominate
  • In-App Ads and Free-to-Play Remain Key Monetization Opportunities
  • Mobile TV Gaining Prominence
  • App Stores Revolutionize Mobile Distribution
  • Mobile Apps: A Beneficiary of the Changing Role of Mobile Phones
  • Uptrend in Internet Usage Elevates Mobile Entertainment Prospects

2. COMPETITION

  • Mobile TV
  • A Highly Fragmented Market
  • King and Supercell Rule the Roost in Mobile Gaming Domain
  • Major Game Studios and Game Titles in the World: 2015
  • Smartphone Platform Dominates the Global Gaming Market
  • Key Strategies to Increases Ownership of Mobile Game Titles
  • Spotify Remains Strong in Music Streaming
  • Cloud Streaming Saves Space and Money
  • AccuRadio
  • Amazon Prime
  • Google Play Music
  • Groovesharks.org
  • Jango
  • Last.fm
  • MusixHub
  • Pandora
  • Slacker Radio
  • SoundCloud
  • Spotify
  • Top Android Entertainment Apps
  • MX Player
  • TED
  • Dubsmash
  • Quora
  • YouTube
  • HotStar
  • Google Play Books
  • Tech Companies Resort to Encrypting

3. KEY TRENDS AND ISSUES

  • Soaring Mobile Device User Base Instigates High-Potential Opportunities
  • Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion
  • Thrust towards 4G across Mobile Value Chain Bodes Well
  • Social Networking Propagates Expansion in Viewer Base
  • Rising Popularity of Mobile Video
  • Designed for Mobile': A Lucrative Market for Content Developers
  • Handset Design
  • A Major Factor Determining User Experience
  • Emerging Markets
  • Hotspots for Growth
  • Young People Drive Mobile Content Usage
  • The Freemium Revenue Model is Here to Stay
  • Noteworthy Mobile App Development Trends
  • Mobile App Security
  • Cloud Compatibility
  • Wearable Technology
  • Wi-Fi in Indoor Settings
  • Penetration of Internet of Things (IoT)
  • Dominance of Android and iOS Platforms
  • Consistent Growth for Enterprise Apps
  • Developers to Embrace Swift Programming Language
  • Shorter App Development Cycles
  • Proliferation of Free Apps
  • Demographic Factors Offer Opportunities on Platter
  • Rapid Increase in Urban Households & Rising Living Standards
  • Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth

4. MOBILE ENTERTAINMENT: SEGMENT ANALYSIS

  • Key Trends Impacting Mobile Entertainment
  • Popularity of Cloud Music
  • Growing Demand for Multiplayer Mobile Gaming
  • In-App Advertising
  • Wearable Technology
  • Changing User Demographics
  • Games
  • Mobile Games All Set to Roll
  • Factors Motivating Players towards Mobile Gaming
  • Factors Influencing Decision to Play Games
  • Major Genres Played
  • Mobile Genre System
  • Lure of Mobile Games Tough to Resist
  • Wireless Gaming Offers Opportunities on a Platter
  • Small Screen Games Send Cash Registers Ringing
  • 3G/4G Mobile Communications Offer a Business Case for Mobile Gaming
  • Women: Major Revenue Spinners in the Mobile Games Market
  • Mobile Games Rival Game Stations and Consoles
  • Mobile Gaming Emerges as Leading Platform for Advertising
  • F2P Model Brings with it Challenges for Developers
  • China to Drive iOS Gaming Revenue Growth
  • Music
  • Music Market Witnesses User Transition from Download to Streaming
  • DRM Free Industry to Promote Growth
  • Cloud-The New Paradigm for Mobile Music
  • Bundled Deals Gain Prominence
  • Curation and Recommendations Emerge as Key Service Differentiators
  • Ability to Discover Music
  • A Growing Area of Focus to Gain Competitive Edge
  • Mobile TV
  • Mobile Satellite TV: New Era in TV Broadcasting Service
  • Promising Regional Markets
  • Mobile TV Generates Additional Revenues for Participants
  • Mass Adoption
  • Focus Area for Operators
  • Mobile TV Holds Bright Prospects in Mobile Advertising
  • Mobile Video and the Piracy Challenge
  • Broadcast Mobile TV
  • Key Challenges
  • Regional Standards for Mobile-Broadcast TV

5. MOBILE ENTERTAINMENT

6. SERVICE LAUNCHES/INTRODUCTIONS

  • Nintendo to Launch "Fire Emblem" Series on Android and iOS Platforms
  • BSNL Unveils Ditto TV Mobile TV Service
  • MTN Rwanda Rolls Out MTN TV
  • Irebere Nawe
  • Nintendo Launches Super Mario on iPhone
  • Ucom Unveils Mobile TV Application
  • Reliance Entertainment Introduces Multilingual Entertainment App Chillx
  • ACY Entertainment Develops 3D Action Adventure Mobile Game Legend of Abhimanyu
  • Nexon M and This Game Studio Release RPG Oz: Broken Kingdom on iOS App Store
  • Deutsche Telekom Unveils Entertain TV Mobil
  • Asianet Satellite Communications Rolls Out Asianet Mobile TV+
  • CBS Introduces New Apple TV App
  • Doordarshan Releases Free Mobile TV
  • Cupcake Digital Launches NetKids Digital Entertainment Network
  • Sony Music Entertainment Unveils Rockin' Goat
  • Clarion of America Unveils NX405 and VX405 Double DIN In-Dash Connected Multimedia Units
  • Pocket Gems Launches War Dragons

7. RECENT INDUSTRY ACTIVITY

  • Google to Acquire Twitter's Fabric Developer Platform
  • Activision Blizzard Acquires King Digital Entertainment
  • Optus Expands Mobile Streaming Sans Using Data
  • The National Basketball Association and Binbit Inks Multiyear Partnership
  • Pro Gaming League Takes Over DK Squad
  • Vserv Partners with XL Axiata
  • Seriously Bags $18 Million Investment to Develop Mobile-First Entertainment Strategy

8. FOCUS ON SELECT PLAYERS

9. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 118 (including Divisions/Subsidiaries 124)

- The United States (46)
- Canada (5)
- Japan (8)
- Europe (35)

- France (3)
- Germany (4)
- The United Kingdom (13)
- Italy (3)
- Spain (1)

- Rest of Europe (11)
- Asia-Pacific (Excluding Japan) (26)
- Middle East (1)
- Latin America (1)
- Africa (2)

For more information about this report visit http://www.researchandmarkets.com/research/sxtzvv/mobile

Media Contact:

Laura Wood, Senior Manager
press@researchandmarkets.com 

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