PRN: Global VR Gaming Market - Analysis, Technologies and Forecasts to 2021 - Driven by the Growing Popularity of 360-degree Videos - Research and Markets

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Global VR Gaming Market - Analysis, Technologies and Forecasts to 2021 - Driven by the Growing Popularity of 360-degree Videos - Research and Markets

 
[02-May-2017]
 

DUBLIN, May 02, 2017 /PRNewswire/ --

Research and Markets has announced the addition of the "Global VR Gaming Market 2017-2021" report to their offering.

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The global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.

The report, Global VR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

One trend in market is growing popularity of 360-degree videos. Following the development of 3D, 4D, and 5D contents, advances in technology in the global VR content market have led to the introduction of VR and 360-degree videos. VR is the recent advance in the entertainment sector and is making its way to various digital arenas. As of 2016, the VR content market is emerging as one of the mainstream platforms for gaming. This has led to the technological transformation of the digital world. In 2016, leading companies such as Facebook, Sony, and HTC have launched their VR devices Oculus Rift, Project Morpheus, and VIVE, respectively. With these companies launching their products, the market will observe more new VR devices during the forecast period.

According to the report, one driver in market is growing awareness of VR gaming. The companies like Samsung, HTC, Sony, Oculus VR, and Google are experiencing intense competitions in the market. The presence of these brands in the market is expected to increase the awareness of VR technology among consumers. The acquisition of Oculus VR in July 2014 by Facebook for $2 billion and Google's investment in Magic Leap are some of the major developments in the VR market in the past three years. In addition, leading smartphone vendors came up with VR headsets that can be integrated with smartphones to provide an enhanced viewing and gaming experience. For instance, Samsung introduced Gear VR, and HTC introduced VIVE. The increasing awareness of VR technology will drive the global VR gaming market during the forecast period.

Key vendors

  • Oculus VR
  • Samsung
  • HTC
  • Google
  • Sony
  • ZEISS International
  • Razer
  • FOVE

Other prominent vendors

  • Activision Blizzard
  • Disney
  • Electronic Arts
  • AMD (Advanced Micro Devices)
  • Facebook
  • GoPro
  • NVIDIA
  • Qualcomm Technologies

Key Topics Covered:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape

PART 06: Market segmentation by product

PART 07: Market segmentation by type

PART 08: Geographical segmentation

PART 09: Key leading countries

PART 10: Decision framework

PART 11: Drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

PART 14: Appendix

For more information about this report visit http://www.researchandmarkets.com/research/wpxsps/global_vr_gaming

Media Contact:

Laura Wood, Senior Manager
press@researchandmarkets.com 

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