AMD e Havok ottimizzano la fisica dei videogiochi su piattaforma AMD

13/giu/2008 13.00.00 pergola Contatta l'autore

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AMD e Havok hanno illustrato un piano congiuntofinalizzato all'ottimizzazione degli effetti fisici sull'intera linea deiprodotti AMD.

 

Con oltre 100 sviluppatori e 300 titoli che già utilizzanoHavok Physics, l'engine fisico avanzato sviluppato da Havok, la società si èaffermata quale sviluppatore leader di sistemi fisici avanzati per videogame.Attraverso questa collaborazione le due società intendono riaffermare il loroimpegno nei confronti degli standard aperti e la volontà di rispondereefficacemente alle esigenze della comunità dei videogame.

 

"Con l'incremento della complessità e della fedeltàvisiva dei videogame, AMD intende sfruttare l'opportunità per migliorarel'esperienza di gioco degli utenti", ha dichiarato Rick Bergman, SeniorVice President e General Manager del Graphics Products Group di AMD."Attraverso la collaborazione con il leader di mercato riconosciuto nelsoftware fisico, AMD ha la possibilità di ottimizzare le proprie piattaforme inmodo da fornire uniformemente agli appassionati la migliore esperienza visivapossibile".

 

L'engine Havok Physics offre un'estrema scalabilitàsull'intera famiglia dei processori AMD, compresi chip quad-core quali AMDPhenom X4. Nel quadro della nuova collaborazione, Havok e AMD prevedono diottimizzare ulteriormente l'intera gamma delle tecnologie Havok sui processorisuper-scalari AMD x86.

 

Di seguito la notizia in dettaglio, in inglese.

 

Per ulteriori informazioni:

 

Chris Hook - AMD Public Relations – Tel905-882-2600, ext. 2672 - chris.hook@amd.com

Anna Carzana -  AMD Public Relations  - Tel. + 3902.3008161                 
Luisella Lucchini  -  Imageware  -  Tel. +39 02.700251


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AMDand Havok to Optimize Physics for Gaming

AMDand Havok announce plans to optimize physics processing on the AMD platform

SUNNYVALE andSAN FRANCISCO, Calif. — June 12, 2008 — AMD(NYSE: AMD) and Havok today announced plans to jointly investigate the optimization of physics effectsutilizing AMD’s full line of products.

With over 100 developers and 300leading titles already using Havok’s physics engine - Havok Physics– the company has clearly defined its position as the leading developerof game physics.  By working together, both companies are demonstratingtheir commitment to open standards and continued support for the needs of thegame community. 

“As the complexity and visualfidelity of video games increases, AMD wants to take advantage of opportunitiesto improve the game experience,” said Rick Bergman, senior vice presidentand general manager, Graphics Products Group, AMD.  “Byworking with the clear market leader in physics software, AMD can optimize ourplatforms to consistently deliver the best possible visual experience to thegamer.”

Havok Physics scales extremely wellacross the entire family of AMD processors, including quad-core products suchas the AMD Phenom™ X4.  As part of the collaboration, Havok and AMDplan to further optimize the full range of Havok technologies on AMD x86superscalar processors. The two companies will also investigate the use ofAMD’s massively parallel ATI Radeon GPUs to manage appropriate aspects ofphysical world simulation in the future.

“The success of Havok as a crossplatform software company is predicated on our willingness to listen to theneeds of our customers,” said David O’Meara, managing director ofHavok. “The feedback that we consistently receive from leading gamedevelopers is that core game play simulation should be performed on CPUcores.  The clear priority of game developers is performance andscalability on of the CPU.  Beyond core simulation, however, thecapabilities of massively parallel products offer technical possibilities forcomputing certain types of simulation.  We look forward to working withAMD to explore these possibilities.”

Today’s game experience demands a balanced platformapproach, one that combines the right CPU and GPU horsepower.  A number ofgame aspects, including advanced physics processing, are optimized for CPUs,while the latest DirectX 10.1 games demand the latest GPUs.  AMD isstriving to deliver the best of both worlds, with highly capable CPU and GPUtechnology that partners like Havok can use as their canvas to deliver the bestexperience possible.

"Physics is an important part of today's gameexperience, and in the quest for greater realism the usage and requirements ofphysics computation is expected to increase,” said Dean McCarron, principalanalyst, Mercury Research. New technologies that improve physics simulationwill enhance the gaming experience."

About AMD

Advanced Micro Devices (NYSE: AMD) is a leading globalprovider of innovative processing solutions in the computing, graphics andconsumer electronics markets. AMD is dedicated to driving open innovation,choice and industry growth by delivering superior customer-centric solutionsthat empower consumers and businesses worldwide. For more information, visit http://www.amd.com.

About Havok

Havok, an Intel company, was founded inDublin, Ireland in 1998, and is the premierprovider of interactive software and services for digital media creators in thegames and movie industries. With world leading expertise in physics, animationand tools, Havok’s business is to turn our customers’ creativeaspirations into technical realities. Havok’s modular suite of toolsgives power to the creator, making sure that our clients can reach newstandards of realism and interactivity, while mitigating the overall cost andrisks associated with creating today’s leading video games and movies.

Havok works in partnership with theworld’s best known game developers - including Sony, Nintendo, Microsoft,EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionallysupported technology is available for the PlayStation®2, PLAYSTATION®3,PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and thePC. Havok’s combination of superior technology and dedication todelivering for our customers every time has led to our technology being used inmore than 150 of the world’s best known game titles, including BioShock,Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.

Havok products have been used to drivespecial effects in movies such as Poseidon, The Matrix, Troy,Kingdom of Heaven and Charlie and the ChocolateFactory.

Havok has offices in Dublin,San Francisco, San Antonio,Calcutta, Munich,and Tokyo.

Havok.com, the Havok logo and the buzz-sawlogo are trademarks of Havok.com Inc (or its licensors), in the United Statesand other countries. All other brand names, product names or trademarks belongto their respective holders.

                                   

©2008, Advanced Micro Devices,Inc. AMD, the AMD Arrow logo, ATI, the ATI logo, PowerXpress, Radeon, TheUltimate Visual Experience and combinations thereof, are trademarks of AdvancedMicro Devices, Inc.  Havok.com, the Havok logo and the buzz-saw logo aretrademarks of Havok.com Inc (or its licensors), in the United States and other countries.Other names are for informational purposes only and may be trademarks of theirrespective owners.

 

 

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